Write your own murder mystery games - Part 10 - Finishing touches

So, here we are – your murder mystery game is almost complete!  Just to recap you should now have: 

  • Character packs for every character in your game complete with their secrets, personality profile, secret tasks, costume suggestions, conversation starters and movements during the party.

  • Hosts information pack with murder scenarios and confessions for every character

  • Maps of the venue

  • Scenario Slips

The next thing we are going to look at is something very simple, the Suspect Sheets!  The suspect sheets are simply to be used at the end of the game for people to write down who they believe the murderer is and why (just to avoid any cheating when the murderer is revealed!)  You can choose just to give out blank bits of paper for this, however I always like to have something which looks a little more in keeping with the game.  By following this link, you can view our game templates including examples of the Suspect Sheets. You can modify and personalise them in a way to suit your game.

So now on to the final piece of the puzzle, the extra character statements!  Now the extra character statements are there so that if you don’t have enough guests to play all the characters (or if a planned guest doesn’t turn up), you can still carry on with the game.  It is completely up to you how many characters and which ones you write the extra character statements before, however I would advise that if you focus on the more obscure characters who don’t play a central role in your game.

So if you had a 10 player game which centred on a manor house mystery, you might choose to write 4 extra character statements so the game could be played with a minimum of 6 players.  Within those 6 minimum players, you would want to ensure that all the main characters are there, e.g. the owner of the manor house, the person who is at the focus of the gathering, etc. 

You could potentially write extra character statements for every character in your game, however it is important to remember that the fewer players you have, the less fun the game will become.

So to write an extra character statement, you need to start with the character’s name and then embellish their “conversation starters” to give people a little more information around that character.  You should also choose selective points from the character’s “secret” information which may help in solving the murder but without giving too much away and making it too easy.  Each extra character statement should be about 6 or 7 paragraphs long.  Repeat this for every character you wish to have as an optional extra in the game.

When playing the game, the extra character statements are read out by the host after the “additional information” has been given out about the murder.

And that’s it!  Your murder mystery game should now be complete!  The last point I would recommend is going back through your game and making sure everything ties in.  Read through each character pack, the host’s information file and the scenario slips to make sure everything matches as it should do.  Also ensure that the maps of the murder venue have had the murder details removed!

In my experience of writing murder mystery games, you learn a lot about what works and what doesn’t by playing the game.  When starting out myself, I made many changes to my games after playing them for the first time, taking out things which didn’t work and adding in things which I felt were missing.  Make sure you get feedback from your guests, they will be the ones who can give you the real guidance to help your game be even better in the future!

Once you have completed your murder mystery game, if you wanted to sell it on-line as I do with my games, I would be happy to speak to you about it and help you with the process.  I’m also more than happy to help out with any questions or queries you have over your game.

Once you’ve hosted your very own murder mystery party with your own game, I would be delighted to hear all about it and possibly feature it on a future blog post!  I hope you have found this guide useful and look forward to hearing about your creations in the future!      


Writing your own murder mystery game - Part 9 - The Murder Scenarios

We are nearing the end of our guide to writing your own murder mystery game!  In this section, we will be focussing on the Murder Scenarios and Character Movements.

Open up the “Hosts Information File” which you used in the last section to write the character confessions.  Towards the beginning of the Hosts file, you should already have pages titled “If 1 is the murderer”, “If 2 is the murderer”, etc. (up to how many characters you have).  If you are using the Hosts Information file Template I provided in part 6 of this guide, you should also have part of these pages already filled in with Black titles and Blue writing.  The Blue writing is information for the host, instructing them what to do at what time. 

To begin the murder scenarios, go to the page “If 1 is the murderer”.  Check your “ideas” file to remind you who character 1 is and who they killed.  Under the “Preliminary Statement” header, you now need to write a brief introduction to the murder.  Include the name of the character who has been killed, where their body was found, who found it, when it was found and any obvious signs of cause of death.  I also enjoy putting in a little red herring about known criminals amongst the guests or the possibility of a second murder into this heading, just to keep the players guessing what is coming next!

Under the “Additional Information” header, write more details around the murder.  I usually confirm the cause of death, along with any other injuries sustained, confirm the time of death and then put any other significant information.  E.g. “the murder weapon belonged to …. And was found …” Or, “the victim was heard arguing with a man / woman in the room shortly before the murder”, or, “we know there was a history of aggression between the victim and …”.  Some of this significant information should be a red herring, designed to expose another secret surrounding the victim but not actually to do with the murder.  So if the victim was having an affair, but that was not the reason for the killing, they may have been heard arguing with their lover just before the murder, etc.   

The information you give out between the “Preliminary Statement” and “Additional Information” must allow your guests to work out who the killer is (as long as they ask the right questions of the right guests).  However you should not make it too obvious or too easy.  To ensure that your guests can work out who the murderer is, under the header “The Murder – The final Summary”, you need to describe how the police solved the case. 

I usually focus on the Means, Motive and Opportunity.  So, with the means, who had access to the murder weapon, who could have used it (e.g. a frail old person would not be able to beat someone to death with a metal bar), etc.  For motive, talk briefly about who may have had a motive to kill and then finally, opportunity, talk about who was unaccounted for at the time of the murder, who could have been in that area without looking suspicious, etc.  I then sum it up with “So we are looking for someone who ... (listing all the means, motive and opportunity which apply to the murderer).   

You can then write in how you want the killer to reveal themselves.  This is completely up to you.  You may want to ask people to stand up one at a time and announce their innocence or guilt in accordance with their character personality, you may want to just call the guilty party forward immediately, etc.  It is completely up to you.

 And that’s it.  The murder scenario written for character 1!  You now just need to repeat the same for all the characters in your game.  You may find that you need to add in or change certain things within the game as you write the murder scenarios, e.g. you may find solving a certain crime or uncovering a certain secret too easy or too difficult and so may need to change a character’s secret information.  You may find that you need to change a characters motives or movements, etc.  As a rule, if the murder can be solved but is challenging, that is a perfect murder mystery.            

Once you have completed the murder scenarios for all characters, you then need to put in the character movements.  To do this, go back to the individual character packs and go to the very last written page, under the section titled “Question and Answer Round”.  The final part of this section contains information around each characters movement.  It starts “If you are asked where you were during the night, you must admit that you were…”.  You need then to put in the characters movements throughout the night.  So if they met someone at a particular time in a particular place, put the details in here.  If they are the killer though, they can lie about meeting the victim at the location where the murder took place.  At any point where they were not meeting another character they can write in whatever you like.  So for one character in my game “Halloween Horror”, their movements are written as:

If you are asked where you were during the night, you must admit that you were upstairs with Carmen from about 10.45pm until 11.15pm, discussing her and Christian’s upcoming wedding (you were really talking about the affair and the baby).  Whilst going to visit the bathroom at about 11pm, you remember seeing Amanda on the stairs and had a brief discussion with her about Amy.  You then saw Christian on the stairs at about 11.15pm when you were getting some wine from the loft.  You also spoke to Daniel briefly in the garden at about 11.30pm about his work situation.

This allows players to work out who was where and when and to allow them to piece together who was unaccounted for at the time of the murder. 

In our final section, we will be looking at the finishing touches to your murder mystery game – the Additional Information Statements and the Suspect Sheets!


Writing your own murder mystery games - Part 8 - Character Confessions

So to recap where you should be so far.   

  • All of your character packs should now be completed, apart from the character movements at the time of the murders (More details to come in Part 9)

  • You should have maps of the murder venue with temporary details of who kills who at what time

  • You should have scenario slips stating which secret number kills which, with one scenario slip for each player.

  • Your ideas file should contain all the details of every character, including brief details of who they murder, when, where, how and why.

 The next step is to write the confessions.  This is another fun part to the game where you can really let your creativity go.  I always do this before writing the actual murder scenario as often you find yourself going back to the characters information to make minor changes.  E.g. who brought the murder weapon to the party, observations of arguments, previous issues, etc.  If you do need to go back and add or change anything in the characters information packs when writing the confessions, make sure that any other character who is aware of that information is also changed to maintain the consistency.  E.g. If you add in that Mr. D and Mrs E witnessed two character arguing, you need to ensure that this is added to both Mr. D and Mrs. E’s character packs rather than just one.   


Open up your “Hosts Information File”.  As per part 6 of this guide, you should have Confession pages for each of your characters secret numbers, e.g. “1’s Confession”, 2’s Confession”, etc.  Starting with secret number 1, look up in your notes who secret number 1 belonged to, who they killed and why.  You then want to write a confession which is approximately half to three quarters of a page long elaborating on the motive and means by which they killed their victim. 


I usually begin the confession with a statement which reflects their intentions.  E.g. if it was premeditated “Yes I killed …. But they had it coming.  I was the only one who had the guts to do it”.  Or if it were an accident “I’m so sorry, I killed …. But honestly I never intended to hurt him, it was just a silly argument with got out of hand.”  Or even if the wrong person was killed in error “Yes I did it, but they were just in the wrong place at the wrong time.  My intended victim had always been ….”


I then go on to give a background on how the issue between killer and victim developed and the events which led up to the murder in the months, weeks, days or even hours before the crime.  Next comes details of the actual murder itself, where they got the weapon from, why they chose that location, what actually happened and what they did immediately afterward.  Finally, I finish with a concluding sentence in which the killer sums things up, e.g. “All I wanted to do was save my marriage, but I guess there’s no chance of that now.  I’ve lost my wife, my home, my job, all I have left is my prison cell”.         


Once you have completed the confessions for every character, we then need to go on to look at the “Murder Scenarios” which is an integral part to solving the murders.  We will look at these more in Part 9.

Write your own murder mystery game - Part 7 - The killers

To begin this part of your murder mystery game, I usually begin by allocating each character a secret number.  So if you have 10 characters in your game, each will be given a different number between 1 and 10.  Open up each players Character Pack (see part 5 of this guide) and on page 3 of each pack, write that characters Secret number.  Finally, on your “ideas” file, write each character’s name and their secret number next to their name. 

The next step is to create the maps of the venue.  These maps do not have to be anything elaborate, just a basic outline showing all the rooms of the venue on all the floors.  I usually draw these in Microsoft Powerpoint and then save them as a JPG file.  You can find an example in Microsoft Powerpoint by following this link: http://www.murdermysterypartygame.co.uk/information      

There are two reasons why these maps are important.  Firstly, as you decide who kills who at what time, you can ensure that the timings all work for the characters.  E.g. you don’t want the killer committing the crime in one room and then later a witness report saying they saw the killer at the same time in another part of the venue.  The second reason is for the guests.  During their investigation of the murder, it can be extremely useful for them to work out where certain characters are at what time, who didn’t have any alibis at the time of the murder and any inconsistencies in their movements.

You then need to decide who murders who.  My games are unique in that any character can be the murderer.  This means that you need to go through each character and select a victim to go with each person.  As you have been going through writing your character profiles and secrets, you probably have an idea of who is going to kill who and the reason why.  I always recommend that you don’t make the killer obvious, but you don’t make it too hard either. 

E.g. if character A is married to character B but A is having an affair with character C, it may be too obvious for B to murder C or A.  So you may want B’s best friend or close relative to murder C or A instead.

On your “ideas” sheet, write down each characters’ name, followed by their victims’ name.  Then write down a brief description of the time the murder took place, the room, the method of killing and a brief reason why.  Transfer each killer and victim’s names to your map of the venue along with the time of the murder.  This is for your benefit only to help you plan alibis, etc. and these details should be removed from the maps before playing the game.

If you are struggling for motives, as a general rule, the reasons people kill are:

  • Jealousy

  • Money

  • Drugs

  • Self-defence

  • Revenge

  • Accidental (e.g. fights which get out of hand, etc.)

  • Love

When thinking about the methods of how one person kills another, it is helpful to consider the difference between men, women, old, young, etc. in terms of strength and aggression.  When thinking about the choice of murder weapons, again you don’t want to make it too obvious.  So if one character wears a scarf which becomes the murder weapon, the character who owns the scarf shouldn’t be the killer as that would be too obvious.    

The location of each murder at the venue is also important.  E.g. if the venue was a house and the murder took place in the wine cellar, who would have reason to be down there, who would know that it exists, etc. 

Once you are clear in your head which character kills which, where, how and why, go back to your ideas file where you wrote each characters secret number against their name.  In a third column, write the character name they murder, e.g.

Character      Secret Number         Kills

Mr. A                          1                        Mrs. C

 Finally, you need to create the scenario slips.  I again prefer to use Microsoft Powerpoint and then save as a JPG file but you can use any drawing programme.  The scenario slips are used as a random way of selecting who the murderer and victim are going to be at the start of the game.  You need one scenario slip for each character.  On the first slip, write 1 murders ?.  1 represents the character that has secret number 1 and the ? is replaced by secret number of the victim.  So in the example above, if Mr. A has secret number 1 and he kills Mrs. C who is secret number 5, that scenario slip would read “1 murders 5”.  This means that if this slip was selected at the beginning of the game, Mr. A would know he is the murderer and Mrs C would know she was the victim, but every other player would remain unaware. 

So by now on your ideas file, you should have the brief details of which character murders which, the motive, the method, the place and the time.  You should also have maps of the venue and scenario slips for each character.  In the next part of our guide, we will be looking at writing the character confessions!

Writing your own Murder Mystery Game - Part 6 - The Hosts Information Pack

So by now, most of your character packs should be complete.  What is missing is any information about the murder which is where the host’s information pack comes in.  As its name suggests, the host’s information pack is used by whoever is hosting the game to give the details surrounding the murder.

By following this link, you can download an example Host’s information pack for my game “Halloween Horror”.  The first page has a picture / title on it the same as the character packs and then there is the game setting / theme paragraph followed by two pages of information for the host on how to set up and play the game.  In your Host’s Information Pack, put in your own picture / title page and game setting / theme paragraph and then copy and paste everything else up to the end of the “Character Behaviours” paragraph.  You then need to go back and amend several parts depending on your game specifics.

In the “Introduction for the host” paragraph, change the number of minimum and maximum players to reflect your game.  The maximum players is however many characters your game has, however you can choose the minimum number.  Usually it is best to go for 4 to 5 players less than your maximum amount (unless you have a low number to start with such as 6 players, in which case you may go for 1 or 2 less than your maximum amount). 

If someone wanted to play your game with the minimum number of characters, decide which characters they would need to leave out (try to make it some of the lesser characters, never one of the central ones), and then write their names at the bottom of the second paragraph of the “Introduction for the Host” section. 

Go through the rest of the “Introduction for the Host” section and amend any reference to player numbers to match the player numbers in your game. 

Finally, go through the “Order of the Party” section.  On the 3rd point down, change the name “Ralph Mendez” to the main character name in your game. 

On page 4 on the Hosts Information Pack template provided, you will see a template for “If 1 is the Murderer” followed on page 5 by “1’s confession”.  All the writing in blue on these pages is information only for the host (so not read out to the players).  The actual details of the crime and confession will be inserted in black writing at a later point.  For now though, you need to copy and paste these pages to make enough for however many characters you have in the game.  Put them in numerical order so the all the “If ? is the Murderer” goes first followed by all the “?’s Confession” after. 

E.g. if you have 10 characters, you want “If 1 is the murderer” followed immediately by “If 2 is the murderer” then “If 3 is the murderer” all the way up to “If 10 is the murderer”.  That would then be followed by “1’s Confession”, “2’s Confession”, 3’s Confession” all the way up to “10’s Confession”.

Finally, go down to the “Extra Character Statements” on the final page before the diagrams start.  Amend the names here to the character names you want left out of the game should the host only have the minimum amount of players available (as we looked at in paragraph 3 above). 

You then need to write the extra character statements for each of these characters so that they can be read out to the players at the appropriate time.  The aim of this is so that any important information that a character is holding can still be heard by the rest of the players, even if that character is not taking part in the game.  So in my example pack, Daniel Umpire may have a vital clue somewhere which could lead to the murderers identity, but as he may not be in the game due to lack of numbers, his information would be lost if it weren’t for these extra character statements. 

The Extra Character Statements should be made up primarily of the characters conversation starters, but some of the secret information can be included as well if that character is the only one who knows something about it.  Writing the extra character statements is quite a balancing act.  You want to be able to give enough information without giving too much away and making it too easy for the other players.  Play around with it for a while and see what works for you!

Below the “extra character statements”, you will see 6 pages of diagrams (3 maps, scenario slips, fake money and suspect sheets).  Ignore these for now and we will come onto them more in the next part.

So, now you should have your Hosts Information template set up waiting for the details of each murder, the confessions and the diagrams to go with it.  In the next part of our guide, we will be looking at deciding who murders who and the diagrams. 

Write your own murder mystery game - Part 5 - The Character packs

So by now, you should have an “Ideas” file set up which has all your characters listed with all their secrets, their personality profile, costume suggestions, secret tasks and 5 to 6 conversation starters each.  In this part of our guide, we are going to talk you through creating the individual character packs where you combine this information.  To help you, you may find it useful to look at the character packs for some of my games to get more of an idea of the format.  

If you follow this link: http www.murdermysterypartygame.co.uk/sneak-previews you will be able to view one of the character packs from each of my games.  Click on and open the preview for “Halloween Horror”.

 You can see here that my character packs follow this layout:

  • Page 1

    • A front cover image for the game

  • Page 2

    • An introduction to the game for the players

  • Page 3

    • The Scene

    • Hints and Tips

    • Character introduction

  • Page 4

    • Characters Secrets

    • Characters Personality

    • Costume Suggestion

    • Secret Task

  • Page 5

    • Conversation Starters

    • Question and Answer round information

  • Page 6

    • Character relationship chart


To begin creating your character packs, I suggest starting with a base template.  So open a Microsoft Word (or equivalent) file and begin on page 1 with a picture or title which represents your murder mystery game.  You can create your own or select one from the Internet (you must be careful about using copyright pictures from the Internet). 

On page 2, copy and paste the introduction provided on page 2 of the Halloween Horror character pack.  The only part you will need to change is in the second paragraph where it says “12 pieces of folded paper”.  Change this number to however many characters are in your game. 

 On page 3, write the scene (which you did in Part 4 of this guide) and then copy across the hints and tips from the Halloween Horror character pack.  Leave the rest of page 3 blank for now.

Finally, go to page 6 and insert a diagram which shows how all the characters are related.  I would suggest drawing this diagram in Microsoft Powerpoint, paint or publisher and then copying it across / inserting it onto page 6 of the character pack.

Save this template and then make copies of it which you then rename as your characters.  E.g. if you have 10 characters, make 10 copies of the template and rename each copy with that character’s name.

Open up the first character pack and on page 3, as per the preview character pack provided, write the character’s name and insert a picture that best describes them.  Ignore the secret number for now as we will come back to those later.  From the example sheet provided, copy across the writing in blue and then insert you character introduction which you wrote in part 3 of this guide. 

On Page 4, again, copy across the blue writing from the example character pack and then paste in the characters Secrets.  Underneath this, paste in the characters personality profile, costume suggestions and secret task, ensuring to copy across any writing in blue from the example character pack.

On Page 5, once again copy across the blue writing and then insert that characters conversation starters.  Finally, copy across the “Question and Answer round” paragraph from the example character pack.  You will need to personalise this paragraph for each character with details such as how they go about asking questions (depending on their personality), what they do to stop their secrets being spread around, etc.  The only part you can’t personalise at the moment is where they were around the time of the murder, as we haven’t got to that bit yet!

Your first character pack is now almost complete, with the final finishing touches needed happening later on, after we have decided who is going to murder who and why.  Go back over your first character pack and compare it to the Halloween Horror sample character pack provided.  Ensure that all writing in blue is identical on your character pack and that all information relating to the character introduction, secrets, personality, costumes, secret tasks and conversation starters have all been inserted accordingly. 

Now all you have to do is exactly the same for all your other character packs!  By the time you are done, you should have character packs created for all your players.  In the next section, we will begin looking at the Hosts Information pack where we begin to think about who murders who and why.          

Write Your Own Murder Mystery Game - Part 4 - The Devil's in the Detail

So far, we have been focusing on the characters and by now, each individual character’s background, personality and secrets should be complete.  We now need to begin tying everything together with “Conversation Starters”.  However before we move onto that, we need to think about “Setting the Scene”.

Setting the Scene

As the author of the game, in your mind you know where and when your game is going to take place, e.g. Halloween, Christmas, a Casino, the Wild West, the 1960’s, etc.  However the people playing the game need to know and understand your vision.  Think of Setting the Scene as an introduction for the players.  Below you can see the introduction from my game “Murder at Ewe Tree Hall

“The famous millionaire businessman, Rudolph Rams-Bottom, was preparing to celebrate his 80th Birthday at his luxurious country home, Ewe Tree Hall.  His close family and friends were looking forward to celebrating with him but were shocked by the sudden announcement that he planned to step down as head of the family business.  The whole house was alive with rumours as Rudolph promised to announce his successor by the end of the night. A few hours later and several miles away, a local detective was preparing to go home for the night when the call came through. A body had been found at the Rams-Bottoms home and it appeared to be murder! The detective was on the scene within minutes and held everyone at Ewe Tree Hall, pending the investigation. What guilty secrets were people hiding, who would resort to murder to keep those secrets hidden and most importantly, can the killer be brought to justice?”

This introduction tells the players where the game is set, who the focal character is and a main theme running through the game.  It also alludes to dark secrets and a sense of mystery.  Just by reading that one paragraph, your guests will have an idea of what is happening and hopefully leave them excited and looking forward to playing the game. 

So have a go at writing your own now.  As always, write it on your “Ideas” sheet for now.  Setting the Scene doesn’t have to be perfect straight away as you can always go back and change it if you feel it’s necessary. 

Conversation Starters

The conversation starters are where you begin to tie things together.  In the game, the conversation starters are read out at the very beginning, just after the character introductions and before the murder has taken place.  They are there so that each player can find out more about their fellow characters and potentially pick up on information which will be useful later in the game. 

To go about writing the conversation starters, go to your ideas sheet where you have all of your character profiles written down.  Starting with your first character, read through their secrets once again to refresh your memory and then write 5 or 6 statements about that character.  Now these statements shouldn’t necessary reveal any secrets but could allude to things.  So if you had a character, Mr. A, who was having an affair, one of the conversation starters could be “Mr. A always seems to be working late these days.  I know he works hard to provide for the family, but it would be nice to see him before midnight”.

In the conversation starter round, this then allows other players to know that Mr. A is always “working late” and that Mrs. A is upset about this.  The more cunning players may then wonder if he is actually working late or possibly having an affair.  When it then comes to later in the game where people are being questioned over the murder, they can then explore this idea further to find out if the secret may be connected to the murder at all.     

Once you have written 5 or 6 conversation starters for the first character, you can then allocate who is going to say them.  So in the statement above, you could allocate this to Mr. A’s wife or another family member. 

To help you further, I have pasted the conversation starters from one of the characters in “Murder at Ewe Tree Hall”.  As you can see, these conversation starters raise many questions but without giving any actual secrets away:

  • My father would be wise to leave the business to me.  I think that he is starting to take too many risks in his old age.  I know that gambling in the markets have paid off in the past, but recently, it appears he has lost a lot of money and hasn’t even had the guts to tell me about it.  Things will run much better if I am in charge, don’t you think?
  • My mother, Gwendolyn, keeps on at me to get rid of Petunia.  Apparently, Petunia always treats my parents like they are senile and as you can imagine, they don’t like that!  I would love to see the looks on their faces when she tucks them in at night or talks to them like they are babies!  I am not going to get rid of Petunia, no matter what they say.  She is cheap, reliable and has the experience of looking after them and Elizabeth’s baby.  My mother has threatened to get rid of Petunia herself, but I can’t see how she could manage that, do you?
  • Bertie is very close to his sister, Elizabeth.  To be honest, I think that she is the only one in the family that he listens to.  He has even taken on the role of the doting uncle with her new baby.  It is inevitable that when Elizabeth and Walter get married, that they will look for a place of their own.  I know Bertie would miss her terribly and he has talked about finding a place near them when they move, but I don’t think that he really means it.  He knows that he is too well off here surrounded by the family business and money and lawyers like Margaret who will always get him out of trouble.
  • Elizabeth used to really love her grandfather, Rudolph, when she was younger, but when she was 16, she had a massive falling out with him and didn’t speak to him for over a year.  Even now, they are not that close.  She has never told anyone what the falling out was about and Rudolph always tells us to mind our own business if we ask.  All that my mother, Gwendolyn, ever says is that she fully supports Rudolph with what happened.
  • Walter will make a great asset to this family and the business.  He has come up with some good ideas for increasing our sales and decreasing our costs.  He doesn’t mind spending time with his future in laws.  He loves coming hunting with my father, Hubert and I.  When I am out of town for a few days I know that I can rely on Walter to keep my wife, Felicity entertained.  She constantly goes on about what a good listener he is.  I just hope Elizabeth realises what a good man she has there

So have a go for yourself now.  Write 5 or 6 conversation starters for each character and then allocate them to the person you want to say them in the game. 

Next time, we are going to begin putting the character packs together and looking at the structure of the game!